![]() ![]() Using the advancements others have made to solve a particular problem or achieve a particular effect is 100 key to human invention. The age-old idiom 'reinventing the wheel' comes to mind here. Then there is not even the slightest chance that you can protect your assets against anyone but the most dumb hijacker. The key is knowing where the line between inspiration and rip-off is, and that isnt very difficult to figure out. One thing, all I said above is only useful if you have a LARGE C# codebase (making obfuscation viable and giving you a lot of space to effectively hide information). But still, it is not impossible by any means and it will be done by someone if there is a need. This will raise the bar to a level where someone needs to be REALLY dedicated to get your assets. Obfuscate your entire project with a good obfuscation tool and sophistically hide an encryption key or better many of those in there, using a source code impl of AES or something similar, so that no one can intercept the key easily with an API hooker. If you don't then you don't need to encrypt, if you do, encryption won't be enough LOL. tar folder, but this produced a garbage file for. Some old articles said you can unzip it with 7Zip, by treating the file as a. ![]() I bet most of you are not working on such mega duper assets others are craving to have. For example, one audio asset of retro sound effects is in the folder: C:UsersGFennAppDataRoamingUnityAsset Store-5.xZero RareAudioSound FX and the file is called Sound FX - Retro Pack.unitypackage. Encryption like that is practically useless for anything serious. Otherwise this would be totally broken ^^īut anyway all of you should be aware that this provides nothing but the most basic form of security. ![]()
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